Material Design using NGUI + Unity

So, i've been developing a few apps using NGUI for a quite long time now, I know is not the best environment for doing that, but sometimes the multiplatform problem makes Unity a really powerful tool to achieve that.

So a few days ago I've found this post:
http://www.tasharen.com/forum/index.php?topic=11445.0

One guy is remaking pretty much everything from Material Design in NGUI, and he's doing a pretty great! So I've decide to do the same, just for practicing :D 

I'll share my progress and code here! 

 


Reorganizable Grid

This is from the original video of Google Material design, and this is what I'll try to achieve

This is from the original video of Google Material design, and this is what I'll try to achieve

This is my first try, there a few things to improve, I think the easing is not right yet, and the shadows are not perfect, but was a good start :)


- You will need import the NGUI before testing the project
- Done in Unity 4.5.5f1 / NGUI 3.7.5 / DoTween