The Hack Spectrum: Tips, Tricks, and Hacks for Unity

Is being quite a while since my last post here! My life is a bit crazy with the moving to Netherlands to work at Paladin Studios, but I saw something this morning that's really amazing! I really want to share you all of you! 

 

Is really amazing everything that has in this presentation and how Ryan Hipple fixed a lot of unity issues with a few customs inspectors and some others stuff! I tried to contact him to see if we can get our hands in this demo, I will update the post if I found something else :)

Few amazing unity tips / tricks

I see this post and reddit, and I'll keep and copy here, so I can update myself with my own tips! 

Original Post:

http://tequibo.com/unity3d-tips/

Showing private variables in inspector.

Showing private variables in inspector.

Adding multiple prefabs in component’s list in the editor. Note: will not maintain order of items

Adding multiple prefabs in component’s list in the editor. Note: will not maintain order of items

Removing empty entry from an array

Removing empty entry from an array

Making empty gameobject visible only in editor

Making empty gameobject visible only in editor

Dealing with parenting and scrolling

Dealing with parenting and scrolling

Showing gizmos, colliders and raycasts (with Debug.DrawRay) IN GAME WINDOW while in play mode, works for selected objects only

Showing gizmos, colliders and raycasts (with Debug.DrawRay) IN GAME WINDOW while in play mode, works for selected objects only